Campaign: Session 3: 2/13/11
The game started at the scene of the battle that took place between the Voice in the Woods, and Eldril where the players emerged victorious. After the battle, the spirit departed the ancient Eladrin tree, and the distorting, evil energy was felt lifting from the woods. Eldril lay unconscious huddled over the corpse of his sister, as he was felled attempting the flee the scene with her but was thwarted by the efforts of Caelin. The players decided not to kill Eldril, as among his possessions they found a scrawled piece of parchment containing an image of a familiar rune to Caelin, identical to the ones found in his home after it was ransacked.
Unfortunately, Eldril’s features have been twisted and distorted because of the influence of the Voice in the Woods, leaving his face a grotesque mask unable to speak. The party decides the best course of action is to take the unconscious Eldril and the corpse of Vandariel with them in hopes of gaining information, however, an obstacle presented itself in that Eldril’s wish to bury Vandariel beneath the great tree as learned from a forest resident – an obstacle as Magstina wishes to desecrate it.
A visit to Magstina in hopes of reasoning turned out a failure however, as Magstina will not yield without the head of Vandariel, and so her wish was granted and she claimed her reward, and the players hoped they would be able to keep Eldril out of the picture long enough to deal with the corpse, and give it a semi-proper burial. As far as Eldril was concerned, the players visited Krismorel where disappointment was met from now-refugees Ianfalcon and Lorina when Eldril was brought into the temple. Although the pair harbor a disrespect for the party regarding the decision of leaving Eldril alive, they vowed to leave them in peace for all they have done for them, and perhaps time will forgive.
Eldril was left to heal with Krismorel and players decided to pursue a rumor heard in their inn/tavern stating – “If you burn Red Treantswood oil while walking along Sap-Sorrow swamp at night, you’ll be visited by a rather unique visitor”. This information took them to the home of Ravaella Dryadson where the party was given a flask of the oil and the location of the swamp and sent their way on a 3 1/2 day journey to the swamp.
Trekking to the swamp led them to a deep and dank marsh where the rumor took surface as a group of wisps appearing into the lantern light, and leading the party a distance into the swamp where they came across a mysterious stairway leading into the marshy earth, appearing to actually exist in another plane. Down the stairway presents what appears to be an ancient tomb, set with numerous precautions to keep thieves and interlopers out.