The Palamecias

Session 1

Chronicle: Session 1: 01/09/2011

Pandora, Invoker of Melora, responded to a missive delivered by the curator of the shrine erected in the worship of Melora, Krismorel Kalon, which stated that an unknown group has took up residence in and has possibly desecrated the previous shrine to Melora to the Southwest of Castle Frederick. Pandora also received word that first wind of this occurrence was received after a small group of Melora’s worshippers never returned after a pilgrimage to the old site, and that residents of Castle Frederick have recently been abducted, disappearing without a trace; this may or may not be related to the case at hand (names were not provided, as the majority of travellers and abductees were unknown by the order).

Pandora was suggested to enlist the aid of other adventurers, as this could be a difficult task for one. Travelling to the most likely place to discover such willing adventurers, Pandora travelled to the Golden Goblin Inn of Castle Frederick, harboring shelter to many adventurers and mercenaries looking for work. There she, without much trouble, was able to recruit two adventurers by the names of Caelin, a trained monk with an unknown past and motives, and Dante, a bard travelling the Palamecias under the name of the Raven Queen. After getting briefly acquainted, the group of 3 departed in search of the ruined Shrine of Melora.

A travels worth of one day along the southward merchant’s trail led to nightfall where the group constructed first camp, little was said before turning in for the night. Despite the untimely interruption of a Palamecian scavenging wolf sniffing around the campsite for food, nothing of interest occurred that night; and with the rising sun the group headed out once more.

The travellers arrived at the abandoned, quaint temple in the afternoon of the following day where it rested nestled amongst the stony borders of the Southern Crescent Mountains. The damage incurred from years ago during the days of the continental splitting was most apparent as almost the entirely of half of the site was buried beneath stone and rubble. All was not quiet, however, as two figures posing as worshippers of Melora greeted them as if tending to an ancient garden. As suspected, these figures were agents of a more malicious power in disguise, luring the adventurers into a standard ambush. Unknown was it who these figures served, and the only evidence left after an ensuing battle was left in the form of two identical raven tattoos on the back of their necks (loosely signifying service of the Raven Queen identified by Dante, but their actions proved unethical).

A brief inspection of the temple’s interior yielded a recently constructed trap door underneath a fashioned raven motif carpet. Underneath, a crudely fashioned earthen tunnel leading to a mysterious cavern filled with odd, resonating stones in an intimidating pattern representing rows of teeth. Their fears were realized as their presences seemed to activate a dormant magic, transforming the rows of stone and animating them into grinding, thrashing rows of stone. Could these stones have been resting underneath the temple naturally? And if not, who placed them here? After using an array of skills such as stealthy maneuvers, magical sensing, and dungeon know-how, the obstacle was cleverly avoided.

Beyond a poorly fashioned door, pale lights and chanting seeped through to the party’s ears, and caution was taken was cleverly view what was happening. After viewing a palely lit magic circle, filled with 8 robed figures, an ambush was planned to attack the offenders and complete Pandora’s missive. This ambush failed, however, and combat shortly ensued as the figures were ordered to attack the interlopers by one female, who seemed leader of the cultish gathering (and somehow interested in Dante for whatever reason unknown). Another item of interested was a cage at the center of the circle, and inside a delirious male eladrin. Combat proved to be a difficult ordeal, as the leader seemed to possess extraordinary magical abilities including the ability to command a choking darkness. Nevertheless, victory was achieved and the prisoner was able to be released, revealing himself as Ianfalcon Treantspatience. Calming his was not easy due to his delirious treatment, but with the mention of Krismorel Kalon, his nerves seemed to dull – perhaps he was one of the worshipers of Melora that never returned?

Chronicle: Session 2: 1/16/11

Chronicle: Session 2: 1/16/11

The party left off when they were sent to send the souls lost at the ruined Meloran temple back
to the Raven Queen, where Dante was bestowed the ritual used to activate the teeth and dispose of the corpses with an emphasis on retrieving Vandariel’s corpse. However, the corpse was nowhere to be found, and the only clue as to the corpses whereabouts took the form of footprints and blood drags leading away. Because of the tracks expertly fading after a short while, the party traveled back to Castle Frederick to deliver the news to Magstina, but were only met with disappointment as Vandariel’s corpse did not travel back with them. Parlaying with Magstina, the party was able to afford one more chance to redeem the corpse.

Ianfalcon was soon to meet with the party with news that a savage raid destroyed a farmstead village to the southeast, which may have been his home where his wife, Lorina, resides. Aiding his call, the party took travel to the site, only to discover that it actually was Ianfalcon’s home. Corpses of men, women, and children litter the town road, and no house sit unburned, Lorina nowhere to be found. After a moment of grief, Caelin was able to track footprints similar to those found in the Meloran temple where they were tracked to a small wooded area a few hours away from the village.

Little did they know that these woods lay containing a mysterious ancient evil called The Voice in the Woods. Inhabiting these woods is a small clan of Eladrin who happened to fall under the evil of the being, which was summoned by Vandariel years ago in result of a tainted resurrection ritual which instead summoned a malicious spirit from the Shadowfell which soon took root inside of a treasured ancient tree and soon corrupted the woods and its residents. A confrontation took place at the heart of the wood against the spirit, corrupted residents, and Vandariel’s brother, Eldril, who had retrieved Vandariel’s corpse and laid it beneath the grand tree. Game ended at point immediately after battle where the players were victorious over the woods.

Campaign: Session 3: 2/13/11

Campaign: Session 3: 2/13/11

The game started at the scene of the battle that took place between the Voice in the Woods, and Eldril where the players emerged victorious. After the battle, the spirit departed the ancient Eladrin tree, and the distorting, evil energy was felt lifting from the woods. Eldril lay unconscious huddled over the corpse of his sister, as he was felled attempting the flee the scene with her but was thwarted by the efforts of Caelin. The players decided not to kill Eldril, as among his possessions they found a scrawled piece of parchment containing an image of a familiar rune to Caelin, identical to the ones found in his home after it was ransacked.

Unfortunately, Eldril’s features have been twisted and distorted because of the influence of the Voice in the Woods, leaving his face a grotesque mask unable to speak. The party decides the best course of action is to take the unconscious Eldril and the corpse of Vandariel with them in hopes of gaining information, however, an obstacle presented itself in that Eldril’s wish to bury Vandariel beneath the great tree as learned from a forest resident – an obstacle as Magstina wishes to desecrate it.

A visit to Magstina in hopes of reasoning turned out a failure however, as Magstina will not yield without the head of Vandariel, and so her wish was granted and she claimed her reward, and the players hoped they would be able to keep Eldril out of the picture long enough to deal with the corpse, and give it a semi-proper burial. As far as Eldril was concerned, the players visited Krismorel where disappointment was met from now-refugees Ianfalcon and Lorina when Eldril was brought into the temple. Although the pair harbor a disrespect for the party regarding the decision of leaving Eldril alive, they vowed to leave them in peace for all they have done for them, and perhaps time will forgive.

Eldril was left to heal with Krismorel and players decided to pursue a rumor heard in their inn/tavern stating – “If you burn Red Treantswood oil while walking along Sap-Sorrow swamp at night, you’ll be visited by a rather unique visitor”. This information took them to the home of Ravaella Dryadson where the party was given a flask of the oil and the location of the swamp and sent their way on a 3 1/2 day journey to the swamp.

Trekking to the swamp led them to a deep and dank marsh where the rumor took surface as a group of wisps appearing into the lantern light, and leading the party a distance into the swamp where they came across a mysterious stairway leading into the marshy earth, appearing to actually exist in another plane. Down the stairway presents what appears to be an ancient tomb, set with numerous precautions to keep thieves and interlopers out.

Campaign: Session 4: 2/27/11
Campaign: Session 4: 2/27/11

Campaign: Session 4: 2/27/11

Leaving off before venturing further into the unknown tomb, the party is halted briefly as Caelin is alerted to the fact that someone or something is trailing behind them in the shadows. A misplaced footstep puts forth an interloper by the name of Aelvinor, an elvish adventurer both proficient with a longbow and dueling weapons. Revealing that his purpose is simply curiosity and the lure of treasure, the party is able to accept his company due to common goals for the time being.

Presented before them deep inside of the tomb lays a large room littered with elaborate coffins and dead silence. Near the most elaborate coffin, a book rests with solid gold plating containing an unknown language, but the text presented appears to be a list of names. At the top of the list, the name Otister Goldweave VI appears which matches a name carved into the most intricate coffin at the head of the chamber. Approaching this coffin, The familiar wisps greet the party, and act strangely, almost as if begging or warning them… the coffin is soon opened.

Inside is true to what is written upon the coffin – King Otister Goldweave VI, and unhappy is he as a brief attempt at communication is thwarted by a language barrier, shortly followed by combat. Most notably, this ruler appeared to have a unique crown that controlled the spirit wisps about the room, forcefully summoning them back into their previous corpses to attack the party. Victory was soon met with the aid of Aelvinor and efforts of the party, but trouble still lurks when the decision to take the golden book is made, summoning the tomb guardians. The decision to escape is hastily made, and successfully executed as the group left the tomb. Looking back after snuffing the oil lamp, the stairway is no longer visible.

Back in Castle Frederick, the party meets with Ravaella to discuss their results and rewards. Success is achieved as the rumor is confirmed and matches her experience, but questions are left towards the acquired crown and book and Ravaella refers the party to an old friend working at the White Lotus Academy – Farin Mor’Ash – a curator and clerk of relics. A quick visit reveals that the book is of gnomish nature and contains a roster of various gnomish lords and kings, and that the crown is a gnomish rulers crown enchanted to rule the dead, but at a great cost to the user.

Campaign: Session 5: 3/11/11

After receiving a bit of information from Marin For’ash, the players agreed to accept a task to explore a site containing an ancient temple erected in dedication to the goddess Ioun. This temple was housed in the once beautiful region of [[The Campaign Setting: Lake Brana | Lake Brana]], far to the south of Castle Frederick. Due to recent student influx to the White Lotus Academy dwindling, Marin’s best option would be to hire the group of adventurers to conduct a yearly surveying of the ruins to check for any oddities.

With the aid of a Castle Frederick guard in service to the academy, the party departs for the ruins to begin their surveying. Of note during the journey, the party stumbles across an abandoned homestead which contained information relevant to Caelin – runes familiar to his past regarding his family crisis. Considering this information and journeying forward to the site, Surveying proves not the easy task that it sounds to be, due to the ruins being inhabited by various hosts native to the underground.

Completing the survey of the required parameters, the parties return to the surface yields the discovery a now missing guard; who was soon found to be murdered and buried nearby (also missing the White Lotus pendant that unlocks the arcane sealed doors within the ruins to the entrance and deeper levels.

Campaign: Session 6: 3/20/11

Recount of events from session 6:

  • As the players reentered the site, they discovered that the inner chambers have been opened and infiltrated.

  • The inner chambers contained a passage to the once body of water that was Lake Brana, now only a subterranean lake, home to a vicious slime feeding off of the latent magic circulating within the waters.

  • Within the waters rested an ancient structure, only seen when the slime was cleared from the lake. Inside, the players discovered the entrance to the innermost library presumably filled with ancient texts and artifacts. Also, the players were greeted by the residual spirit of Iryl Cursebreaker, one of the original founders and devotee to Ioun. Iryl told the party that the contents of the library are under strong protection and only accessible by a linked portal in which the design is guarded by the current descendants of herself, and Quenn Artorius – a distant grandfather of Caelin. They learn that a time will come when they will need to return to the library, as the eyes of Vecna can only be staved off for so long.

  • The party’s exit was blocked by a trap formulated by an unknown figure, who made it clear that they intended to infiltrate the inner library, and steal the knowledge to erect the linked portal inside. Using dark energy and manipulating runic figures and ink – this figure may be associated with the eyes of Vecna.
Campaign: Session 7: 4/3/11

Recount of events from session 7:

  • Returning to Castle Frederick to deliver the expedition results, the players turned to a new rumor involving a well with a strange air about it: apparently a portal to the nine hells is rumored to be deep inside.
  • Descending the well, the players were greeted with a sizable pile of corpses piled and spread out about an underground cavern, unknown why the corpses were present.
  • Despite the corpses, a larger threat existed in the form of a young black dragon nesting inside of an old man made structure past the corpses, and also feasting upon them. The party decided to slay it after a brief negotiation proved unfruitful.
  • Discovery of a passage leading further in lead to the layout of this structure resembling an ancient crypt, host to numerous traps and ancient entities and constructs.
Campaign: Session 8: 4/3/17

Recount of events from session 8:

  • Awaiting their return into the well, they are greeted by a stranger named Riven, who wishes to accompany the party into the crypt with unknown motives (cameo player: sal).
  • Traveling through the crypt, the players make their way through small tunnels, and burial rooms containing restless spirits. Weakened from exorcising the spirits, the party decides to take rest for another night before venturing further.
Campaign: Session 9: 5/1/11

Recount of events from session 9:

  • Awaking from a nights sleep, the party notices that Riven has disappeared… perhaps he was seeking vengeance on the spirits that lurked in the crypt?
  • Descending the well, the party was alarmed at the appearance of Vandariel’s head among the corpse pile, leading to the conclusion that Magstina is behind the corpses and may be related to the dragon.
  • Reaching the end of the crypt, the players discover a secret passage that leads to the property of Duke Lyrbin Ferre.
  • The most intriguing discovery at the end of the crypt at the end of a well guarded passage, was a chamber devoted to creating an eternal prison. Inside this stasis prison is the petrified body of Duke Lyrbin Ferre’s wife, Louisa. According to her, she was imprisoned because of her discovering her husbands unsavory activities within the crypt such as practicing unorthodox ritual magic, and holding illegal contraband. Louisa consulted the players to kill her husband, which is according to her the only way to break the ties holding the spell in place.
  • Recounting the current tasks at hand, the players decide to visit the shrine of Melora where they found it to be unusually quiet and sealed using ritual magic. Able to break into the shrine, the players discover the now deceased Krismorel Kalon, and catatonic Eldril. The party brings Eldril to a common inn room to pursue further action. Meanwhile, Pandora mulls over the responsibility placed upon her now that Krismorel is deceased – the shrine is going to need a new caretaker, which currently falls onto her shoulders.
Campaign: Session 10: 5/15/11
  • The players, with the newly joined Adonan, decide that the most pressing issue at the time is to aid Louisa and seek Maynard Sailwind. They were able to discover his location near a Dwarven Mining town called Fane – where his letters to his brother were sent from.
  • Arriving in Fane, the group discovers that Maynard takes residence in an old mining cavern further up the mountain. He is able to exist there with a group of refugee Dwarfs looking for employment.
  • All is not well on this sector of the mountain, the group discovers as it is under current attack by gnolls, the group begins to maneuver their way through the disoriented and violent force of hostile gnolls.

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